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Emne lukketLittle Big Planet 2 udgives i år. Nu med trailer!

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SteffenD89 Se dropdown menu
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Direkte link til dette indlæg Emne: Little Big Planet 2 udgives i år. Nu med trailer!
    Sendt: 08-Maj-2010 kl. 22:04
Udviklerne har selv sagt at de ikke ville lave en 2'er men nu ser det ud til at der er en på vej alligevelBig smile
 
Taget fra Gamespot:
 

Last month, composer Christopher Leary appeared to confirm Media Molecule was prepping a new installment in its customization-heavy Little Big Planet franchise for the PlayStation 3. However, the confirmation came in direct contradiction to statements made by Media Molecule level designer Danny Leaver, who said in November that the studio would "never want to" create a Little Big Planet 2 as it would "be the most counterproductive thing you could do."

Now, it would appear as if Sony will be proceeding with Little Big Planet 2 after all. Today, GameStop-owned Game Informer magazine posted a teaser for its June cover story, promising a "huge feature article" on none other than Little Big Planet 2. As the teaser was primarily devoted to a cover story on Epic Games' recently announced Gears of War 3, no other details on the multiplayer-centric platformer were discussed.

Little Big Planet has been one of Sony's most successful PS3-exclusive titles. The game received critical praise, as well as multiple industry awards upon its October 2008 release, having achieved platinum sales by the end of that year. In March, Sony acquired Media Molecule outright, shortly after the Surrey, England-based studio shipped a version of Little Big Planet for the PSP.

A primary issue with introducing a sequel to Little Big Planet is the impact it would have on the game's player community, which has used the game's tools to create a wealth of user-generated content. In April 2009, Sony said that the game's player community had reached 2 million members, in the process creating some 725,000 levels for the game. In February, the publisher announced that those user-generated levels had swelled to 2 million.

Sony had not responded to requests for comment as of press time.

En liste med rygter, også tage fra Gamespot:
 
 

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to ****c games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform ****
- Storyline is not country-based like last time, but is based in periods of time

Jeg håber at det er sandtBig smile Hvad siger i andre!?
 
**EDIT**
 
Det ser alt sammen ud til at være sandt. Lur lige den nye trailer: http://www.youtube.com/watch?v=Fs0T5l24JL0 
 
Spillet udkommer desuden også senere i år. Jeg gætter på efteråret/vinteren 2010.


Redigeret af SteffenD89 - 10-Maj-2010 kl. 17:48
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Direkte link til dette indlæg Sendt: 09-Maj-2010 kl. 12:00
MM har sagt at de vil smide en "bombe" med information imorgen, mandag. Det bliver spændende. Jeg håber også at spillet vil være med til E3 i år samt at det bliver udgivet i år - måske hen imod julen. :)
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Direkte link til dette indlæg Sendt: 09-Maj-2010 kl. 12:37
STUNNING: LBP2s graphics have been improved no end
 
SACK IT TO THEM: With even more customisation LBP2s a blast
 
FLYING HIGH: New vehicles are just some of the updates in LBP2
 

We were treated to a First Play of the mind-blowing Little Big Planet 2 - the follow-up to Sony's smash hit which shifted 3 million units.

As well as picking up 14 game of the year awards in 2008, LBP1 has seen 2.3 million ingenious levels uploaded to the LBP community.

http://www.newsoftheworld.co.uk/entertainment/games/807323/Like-He-Man-on-steroids-you-have-the-power-in-LBP2-mdash-and-lots-of-it.html
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Direkte link til dette indlæg Sendt: 09-Maj-2010 kl. 13:57
Glæder migTongue, super innovativt spil
Get HIFI or die trying c",
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 11:28
Det bliver sikkert sjovt, men jeg er ikke saa begejstret over at de lyder til at vaere meget brugerbaseret..jeg havde sgu ikke tid til at fedte rundt og lave baner i det foerste spil..men saa kan man nyde de andres kreationer..
 
Det vil i oevrigt vaere fedt hvis de bedste af de gamle brugerbaserede baner paa en maade ogsaa bliver linket til det nye spil..folk har jo brugt lang tid paa dem og mange er fede..
 
There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
 
Say what?

BORING!
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 11:53
Ja jeg aner heller ikke hvad der menes med det.
 
Jeg tror ikke at de skærer ned på singleplayerdelen, derimod vil der nok bare være et større fokus på multiplayerdelen og kreationsdelen, men vi må jo lige vente og se hvad der sker - der skulle jo komme mere info i dag =)
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 12:04
Oprindeligt skrevet af amorbavian amorbavian skrev:

 
There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
 
Say what?
 
Jeg fandt lige det her
 
Is there any more detail on the whole circuit board/microchip thing? It sounds like a new/better way to ‘program’ logic, to create your own custom switches perhaps? Is there detail on the interface for that?

You pretty much hit the nail on the head. The article goes into a bit of detail regarding the famous calculator level from the first LBP that Upsilandre created. He had tons and tons of wires and switches in the background working to make that happen. Media Molecule didn’t want players to have to take up all that space just to make that happen. So in LBP2 you can create microchips that handle all of that logic stuff. You can condense all of it and the commands and function onto one chip and have it take up drastically less space in the level.

Additionally you can use the microchips to program enemies and such as well. You can control their properties, weak points, animations, whatever. They can all also be condensed onto a microchip.

Her er link til den omtale lommeregner, omkring 1 minut inde i klippet kan du se hvor sindsygt det faktisk er.


Redigeret af SteffenD89 - 10-Maj-2010 kl. 13:06
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 17:49
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 17:57
@ Amor - alle de gamle baner bliver overført, inkl. de "fede" baner.
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 18:45
Det må siges at være et must have, når vi snakker multiplayer spil!
Get HIFI or die trying c",
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Direkte link til dette indlæg Sendt: 10-Maj-2010 kl. 22:07
Oprindeligt skrevet af SteffenD89 SteffenD89 skrev:

@ Amor - alle de gamle baner bliver overført, inkl. de "fede" baner.
 
Man bliver jo helt glad af den trailer! Det er et must have!
 
I øvrigt synes jeg det er fedt, at de lyttede til migWink, og tager de gamle baner med - de er jo ikke altid, at de logiske og fede valg (for os brugere) bliver taget med af producenterne.
 
Thumbs up MM for at respektere brugerne!

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