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Side <123 |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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@Klondike - Nej, har oplevet at der kom en windows update også at jeg er kommet til og trykke på en skype-meddelse, så derfor er den hoppet ud.
Jeg tror også jeg har læst dit spørgsmål ang. placement forkert - det er korrekt sådan som du selv har svaret på det: Efter 5 kampe bliver du placeret alt efter hvor god du er. Blizzard har prøvet og lave et system hvor du vil kunne vinde ca. 50% af gangene. @Cyperguyen - Jeg har ikke oplevet og miste kontakten til serveren, men det med manglende avatars/achievements oplever jeg tit. Bare det bliver fikset går det nok. Som så mange andre spil vil der her i starten lige være nogle ting der skal patches. |
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Cyberguyen ![]() Guld medlem ![]() ![]() Oprettet: 24-Oktober-2006 Sted: Denmark Status: Offline Point: 4945 |
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Jeg synes til gengæld det er ret irriterende at man tit kommer op imod en "Opponent slightly favored" eller "Opponent favored" i stedet for even, når man benytter "Find match"
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Eh, det oplever jeg ikke særligt tit. Mine kampe i platinum league har typisk været imod modstandere af samme evner, og bare fordi de har spillet en smule mere behøver de ikke være bedre.
tjek evt: http://day9tv.blip.tv/file/3991475/ og http://day9tv.blip.tv/file/3996172/ samt andre episoder fra day9 hvis du mangler inspiration/hjælp. |
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Klondike ![]() Guld medlem ![]() Oprettet: 17-Marts-2008 Status: Offline Point: 1215 |
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Hvilke racer spiller i Steffen & Cyberguy ?
Selv spiller jeg terrans. Jeg har prøvet lidt de andre, men det gik sgu mildest talt dårligt ![]() Jeg er nu heller specielt god med Terrans, men der kan jeg da lave en nogenlunde ok start. |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Jeg har banket afsted med Terrans i 150 kampe og overvejer nu den noget anderledes og (væsentligt) svære race Zerg.
Mit bundkort døde dog i lørdags, så indtil Getmore har besluttet sig og sende mit nye bundkort og I5 processor samt lidt andet kan jeg ikke rigtig komme igang med Zerg :/ Nå ja, er der nogen af jer der har set patch 1.1 notaterne? Jeg er specielt glade for impleteringen af chat rum i en fremtidig patch. Hvis ingen af jer har benyttet det tidligere Bnet forstår i det nok ikke, men jeg synes det var perfekt. Det var genialt at have chatrum som f.eks. clan recruitment, der gjorde det super nemt og lave en klan/finde en klan. Der var også et rum som var ens klans eget chatrum, hvor alle i klanen startede i, når de loggede på Bnet. Det var fedt fordi man altid kunne skrive lidt med de andre imellem kampene eller bare spørge klanmedlemmer om de var friske på og spille eller bare til og chille.. Jeg kunne blive ved ![]() Jeg håber også, at der med chatfunktioner (som forhåbentlig er ligesom det gamle) kommer klanfunktioner og turneringer ligesom dem de havde i Warcraft 3 - de krævede sådan set kun at man var klar på det angivne tidspunkt også kunne man uden videre spille i en turnering. For dem af jer der er interesseret i patch notes her: Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you. To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed. We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost. There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds. Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage. Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8. Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
And Beyond... We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features. We'll see you online! |
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Klondike ![]() Guld medlem ![]() Oprettet: 17-Marts-2008 Status: Offline Point: 1215 |
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Jeg havde ikke rigtigt spillet på Battlenet siden de gode gamle dage med diablo 2.
Men holdkæft hvor jeg chattede meget dengang. Jeg brugte sgu næsten mere tid på at chatte og handle med de andre spillere end jeg gjorde på at spille selve spillet ![]() Med hensyn til den patch, lader det til at Terrans er blevet nerfet lidt. Der var nu også mange der sagde at de var over powered. Hvilket jeg bestemt ikke er god nok til at vurdere om det var rigtigt eller forkert, men det er nu rart at vide at blizzard gør alt for at holde spillet balanceret. |
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