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Gran Turismo 5 |
Besvar | Side <12345 130> |
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Klondike
Guld medlem Oprettet: 17-Marts-2008 Status: Offline Point: 1215 |
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Ja det er et temmeligt stort minus, at der ikke er en Livery editor. Egentligt lidt mærkeligt, da det mere eller mindre er standard i mange bil spil nu tildags.
Anyway spillet bliver forhåbentligt så fedt, så det ikke betyder så meget. |
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amorbavian
Guld medlem Oprettet: 19-April-2008 Sted: Sweden Status: Offline Point: 3010 |
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Helt enig med Anima og Klondike. Nascar er dog ikke noget, der får mig op ad stolen, men det skal da prøves. Det bliver også spændende at se hvordan rally-delen er inkorporeret i spillet, at det ikke bare er en side-gimmick, fordi der kommer jo et WRC spil senere.. Det er mærkeligt, at mankun kan skifte farve på nogen biler, og så i begrænset udvalg af farve. Der skulle være et værksted hvor man kan pimpe bilen. Men ja, det er noget man hurtigt glemmer.. |
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BORING! |
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SLETTET_20120103
-- Oprettet: 14-Oktober-2007 Sted: Odense Status: Offline Point: 6191 |
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Jamen NASCAR er bestemt ikke min kop te - de mest pinefulde ræs at gennemføre i de andre GT-spil har uden tvivl været de 200 laps på Super Speedway. Aldrig har jeg kedet mig så meget, og NASCAR er ikke andet end en oval bane.
Det bliver ligesom en sukkersød dessert - Jeg skal lige smage, men så heller ikke mere.
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SteffenD89
Guld medlem Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Der er skader på alle biler, forskellen på "premium" bilerne og de almindelige er at skaderne måske vil se lidt bedre ud til premium bilerne, samt det at premium bilerne er lavet fra bunden af mens de andre er "opløftede" GT4 biler. Jeg glæder mig til at se hvor de almindelige biler reelt kommer til at se ud. :) |
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SteffenD89
Guld medlem Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Nu tager jeg fejl, men de kunne så vidt jeg husker gøres på 30-60 minutter i 3'eren. Hvis det er den samme bane vi snakker om. :) |
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SteffenD89
Guld medlem Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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PP har fået license til både WRC og Nascar så jeg kan garantere dig for at begge dele vil være iorden. Jeg går stærkt ud fra at både Nascar og WRC har en eller anden form for kampagne, som hænger sammen med den mere almindelige, og ikke bare nogle løb hist og her. Hvis det ender med det sidstnævnte skulle de helt have ladet være. |
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SLETTET_20120103
-- Oprettet: 14-Oktober-2007 Sted: Odense Status: Offline Point: 6191 |
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200 laps i en hurtig bil tog for nemhedens skyld 30 sekunder. Nye dæk for hver 10. runde. Ialt 100 min plus pitstops = den mest kedelige stund foran min playstation.
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SteffenD89
Guld medlem Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Yamauchi discussed these and other areas of the game in a short interview with the magazine. Famitsu first pointed out that the Gamescom announcements at last detail some of GT5's gameplay systems. Yamauchi replied that the announcements represent just a part of what's being worked on over at Polyphony. As a major feature for GT5, Yamauchi mentioned that the game gives equal billing to A Spec and B Spec modes. In the previous GT, B Spec was included as an experimental component. In GT5, however, both A Spec and B Spec modes can be played from start to finish. They're both full experiences. The race categories and other areas are basically the same between the two. "Basically" the same, but not identical. There are some differences. A certain race in A spec will be three laps, while the same race in B spec will be 15 minutes. The reason for such differences is that B spec is meant to be a mode where players can enjoy strategy. Yamauchi feels that GT5 makes clearer the difference between A spec and B spec. Both have been built up as individual games. For B spec mode, the driver growth component has been made more detailed. GT5 adds in elements of driver personality, physical strength and mental strength. Drivers may get tired during long drives and becoming more mistake prone. Driver management has become more important for GT5. So why did Yamauchi and crew want to make B spec into a true mode with GT5? Explained Yamauchi, GT5's user base consists of two types of players, those who have great skills, and those who simply like cars and races but aren't particularly good at gaming. The team wanted to deal with the problem of only some players being successful at the game. Making it so that players of all levels can enjoy the game in the same way requires some extremely tough balance on the development team's part. The B spec specification is one answer to this issue. B spec is not just a mode meant to help beginners, of course. Yamauchi pointed out that only B spec gives players the feeling being a team leader and raising a driver while enjoying the occasional happening. He also noted that you can have multiple drivers on your team. This can be useful for long races, as you can switch out drivers. Outside of the A spec and B spec modes, Famitsu also asked Yamauchi about the game's My Lounge feature. As detailed above, this lounge is a private area for your friends. Yamauchi noted that players in your lounge can sit and watch races, or they can shout out jeers, which are heard by drivers. One of the reasons My Lounge exists is because in the "open match" online system of past GT games, the online lobbies turned into an area just for top players. Yamauchi feels that this is useful if you want a true challenge, but if you want something slower and more relaxed, My Lounge is good. Yamauchi also mentioned one additional enjoyable element about the My Lounge area. Each player has their own lounge, so players can experience the fun of going to a friends place to play the game. Turning to the dynamic weather system, Yamauchi said that this is an area that's still undergoing adjustments. This is why they can't say at present if it's something that will be available in all courses and for all races. On the topic of changes to the game's photo mode, Yamauchi mentioned the 3D photo support and encouraged everyone to try it out, even though it requires a 3D compatible TV or photo viewer. Japanese interviews usually end with the interviewee giving some general message to users. Not this time! Yamauchi closed off with a surprise. He revealed that GT5 will feature a revival of the Racing Modify menu, an option that was last featured in GT2. It won't work for all the game's cars, of course, but the staff is trying to realize it for the cars players will be expecting.
Ens kører kan blive træt?!
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SteffenD89
Guld medlem Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Jeg mindes nu stadigvæk at det kedeligste løb (for mig) var 15 runder i test track I det mindste kan man køre galt i Super Speedway |
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SteffenD89
Guld medlem Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Playstation boundle: http://www.gtplanet.net/gran-turismo-5-racing-pack-bundle-announced-for-japan/
"Course Maker": http://www.gtplanet.net/early-info-on-gran-turismo-5s-course-maker/ Nyt interview: http://www.gtplanet.net/gamescom-the-yamauchi-interview/ |
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msorensen1
Ny bruger Oprettet: 17-August-2010 Sted: DK Status: Offline Point: 3 |
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Mht. at tune bilerne ser altså også udmærket ud. Fandt lidt her http://www.gt5.dk/
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AndersHP
Super bruger Oprettet: 04-August-2008 Sted: Denmark Status: Offline Point: 262 |
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Er det ikke bare fuldstændig det samme som det altid har været?
Fx. 3 niveauer af enginetuning...
Jeg er bange for at med al den hype og de mange år undervejs, at jeg kun kan blive skuffet over GT5..
Men nu må vi se
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