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Gran Turismo 5 |
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amorbavian ![]() Guld medlem ![]() ![]() Oprettet: 19-April-2008 Sted: Sweden Status: Offline Point: 3010 |
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Favoritbil for tiden: NISAN GT-R SpecV '09
Den spiser Nurburgring til morgenmad.. Redigeret af amorbavian - 17-September-2010 kl. 15:37 |
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BORING! |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Den er også bare generelt en fed bil. =)
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Shitload of pictures and info incoming
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Gran Turismo 5: Reality BitesGT5
creator Kazunori Yamauchi talks about the highlights and challenges of
the new game, and how his real-life race experience in this year's
Nurburgring 24-hour race might shape future editions... With
Gran Turismo 5's launch date set for November 2, the long wait for
millions of gamers will soon be over. While many will be looking forward
to the upgraded graphics and physics of the game, many more will be
wondering one thing: Just how real is GT5? The answer? So real that it perfectly mirrors actual racing. Now that may sound like a tall order, but in a world exclusive, we co-drove with Yamauchi in this year's Nurburgring 24-hour race and witnessed him prove beyond a sliver of doubt that performances in the game are attainable in real-world racing. Driving
a virtual near race-spec Lexus IS F in a just-completed GT5 version of
the Nurburgring's full 24-hour race course (a world-first and highlight
of the new game), which links the legendary Nordschleife (north loop) to
the F1 GP track, Yamauchi did two qualifying laps. One, at 100 percent
"game" speed, pushed the IS F to its limits and beyond on some corners.
His time? Try 9 minutes 38 seconds. "In the game," explains Yamauchi, "you have the luxury of being able to push the car to 100 percent, and not worry about going off. But in the real world, you must tone that down to somewhere around 95 percent, so that you retain a small margin for error. You must remember that you are racing against REAL cars at speeds topping 150mph with REAL hazards and REAL guard rails." So on his second GT5 qualifying lap, he drove as if he was qualifying for the real world, and posted a time of 9 minutes 48 seconds. During
the actual Nurburgring 24-hour race on the following day, behind the
wheel of the World Car Awards' Lexus IS F race car, Yamauchi posted a
fastest lap time of... you guessed it: 9 minutes 48 seconds, an
unbelievable feat that had us all doing a double-take. His performance
shows GT5 is as close to real world racing as you can get, without
actually jumping into a real race car. For the record, this writer, who co-drove with Yamauchi and cut his Nurburgring teeth on GT4, posted a game lap time of 9 minutes 55 seconds, and got within 5 seconds of that time in the real race, an event that is almost impossible to get a clean lap. GT5 under the microscope So what is GT5 all about? What were the challenges in creating the fifth edition? We caught up with Yamauchi at the 2011 Tokyo Game Show to find out. When Gran Turismo debuted back in 1997, it came with the catchphrase "The Real Driving Simulator." And in the four editions since then, GT's "as-close-as-you-can-get-to-real-driving" thrills have changed the face of driving games, racking up over 56 million sales worldwide. Now, after a long (some might say way too long) six-year gestation period, Gran Turismo 5 is finally here. And having test driven the game, we can safely say that the all-new version will once again totally and radically redefines the genre, boasting industry-leading graphics, state-of-the-art physics and a driving experience that is as close to the real thing as possible. But
up until now, we've only been able to bring you snippets of information
about the incredible developments in GT5. However, the covers finally
came off on September 16, when game creator Kazunori Yamauchi revealed
specifications at the Tokyo Game Show at Makuhari Messe, 30 minutes east
of Tokyo. In an exclusive interview, the enthusiastic producer let us
in on some of the behind-the-scenes creative challenges. "GT5 was a very complex project, something I liken to the Apollo Project. It took 6 years, but we are very close to launch now," said Yamauchi. Costing 50 times more to develop than the original Gran Turismo of 1997, GT5's budget was disclosed at $60 million. And that's no wonder when you consider that Polyphony Digital (the company that makes GT) had 150 staff across the globe working on the game for more than half a decade. But
the biggest change in GT was the switch in the media platform explains
Yamauchi. "In the siix years it took to develop GT5, digital media made
significant advances with the biggest change being in TVs, which
transformed from SD to HD. That means that TVs can now process six times
more information as well as being compatible to online games." "And that was one of our biggest challenges," he acknowledges, "time. It's important to understand that one race track takes two years to develop, while each car takes around six months to create." Yamauchi's decision to compete in a real race at Nurburgring comes from his passion for cars and racing, but more so from his firm belief that the Gran Turismo series mirrors the real world, and that skills attained in the game are 'transferable' to real life racing.But while his game and real world lap times might be identical, he told us that there were things he noticed on the real track that could be added and amended on the current game. "It
was only when I launched the IS F over the Nurburgring's numerous
jumping spots (in the real race) that I realized the landing areas were
not all flat, as I originally thought in the game," he says. "Some
landing patches are sloped to the left, some to the right. This is just
one of the many challenges of the track, and amendments I will make to
the game. As I pushed the car around the 15.5-mile track, I also
realized that some details were different. Some trees which drivers use
for cornering or braking markers were not quite in the right place,
while some small buildings need to be adjusted too." But
what Yamauchi and his team have created is sensational, and will take
the gaming industry by storm. Here are some of GT5's highlights:
In
a surprising development, you will not only be able to drive NASCAR
racers on their home territory against well-known drivers in the Jeff
Gordon NASCAR School, but you will also be able to take them onto the
Nurburgring. "Initially, I didn't think it would work that well,"
Yamauchi confesses, "but when I took Jeff Gordon's car onto the
Nurburgring, it performed extremely well and was a blast to drive. You
have to try it," he beams. Other
firsts for Gran Turismo 5 include night racing in varying weather
conditions, karting, vehicle damage rendering (in three stages), vintage
Le Mans racing between Ford, Ferrari and Jaguar, and rally driver
instruction by world rally champion Sebastien Loeb, who makes a special
appearance in the game. Employing
his real life experience as part of a racing team charged with creating
the most competitive Lexus IS F race car possible, Yamauchi joined
ex-Indy racer Hideshi Matsuda, British driver Owen Mildenhall, this
writer and Toyota Europe to develop a machine that boasted sufficient
downforce and high speed cornering stability. His relief when the rear
suspension was adjusted to a setting he recommended and his beaming
smile when an ex-Toyota F1 rear wing was fitted were moments that stand
out in my memory. At the same time he was secretly developing the ultimate race car for GT5, appropriately titled Project X1 Prototype. Developed with the Red Bull F1 team and with Red Bull's design genius Adrian Newey as technical advisor, it was borne out of a simple Yamauchi question: What would a racing car, freed of all technical regulations, look like? "We
pushed the boundaries of what's possible to come up with the fastest
race car on the planet," teases Yamauchi, who gave us a split second,
abstract glimpse of the car. All I can tell you it has a shape that
conjures up something between a Le Mans race car and an F1 machine.
We'll have to wait until early November to see the full picture. Apart from being able to choose between three new Nurburgring settings -- the Nordschleife, the F1 Nurburgring track and the full 24-hour race track (a combination of the two), the track and course side structures have been recreated in even more detail than GT4, and with all of the track's wild graffiti to near-perfect reality. To
mirror reality is the goal of GT5, and so designers have incorporated
plumes of grey tire smoke, sparks and cone that fly when hit by
over-zealous drivers. Go off and you will not only notice more realistic
tire-over-apex sounds, but dust and leaves are now thrown into the air
as you slide across grass and gravel, fighting to get back onto the
track. Once your tires make it back onto the asphalt, it will take
several corners to regain full tire grip, yet another trait that mirrors
real driving. GT5 also sets new standards in visual effects and dynamic lighting and is the first game to realistically recreate the passage of time. "It will be possible to start a race in broad daylight and finish after the sun has set," explains Yamauchi. And you will be able to drive at night for the first time using either low or high beam headlights. Meanwhile, back in the real world... In the actual Nurburgring 24-hour race we placed fourth in class and 59th overall, out of 196 starters. Up against class rivals including two works Lexus LFAs, four Aston Martins including a Rapide and V12 Vantage, an R8 and a Corvette, "fourth was a very good result" for the World Car Awards team stresses Yamauchi. And with a trophy, plus a special clerk of the course trophy for "Outstanding Contributions to the Advancement of Motor Sport," Yamauchi left the German track with plenty to digest, and loads of real world experience to feed into the next edition of Gran Turismo... |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Sony seems content to let Kaz Yamauchi talk about the game and reveal new Gran Turismo 5 details ... forever. We saw some of the new stuff in the game at E3, then even more at Gamescom, and we're here at the Tokyo Game Show where even more has been revealed. In fact, I'm starting to get the idea that this game would have been released months ago, if only someone had told Kaz , "Okay, that's enough. It's full. You can stop pouring now, we're overflowing." You want proof? The classic Volkswagen typ2(T1) SambaBus '62 (pictured above), is a raceable car in the game. I know what you're thinking right now. "FINALLY!" So, breathe easy, your wish has been granted. For the rest of what we learned about GT5 in Tokyo, press on! According to Kaz, the work put into GT5 is approaching the level of the Apollo Space Mission, and "We're almost ready to launch." After seeing the sheer amount of stuff they're putting in here, you have to wonder what they'll have left in the tank for GT6. But, Kaz said there was a lot he wasn't able to get to, and that he already has big plans for GT6. My idea? Remote control cars. Just a thought, Kaz. In the meantime, he did go on to say that the sound of the engines was a major concern for GT5, and they've put a lot of effort into that aspect of the game. He also said that although the game runs at 60 frames per second, there may be times where that drops as there is a lot of activity onscreen. He asks for your forgiveness ahead of time. Granted, those drops may happen when there are a lot of cars onscreen kicking up dirt and water spray, but that's definitely the first time I can remember of a developer asking for forgiveness before a game ships. New Cars Volkswagen Kubelwagen typ82 '44 In addition to the Samba, GT5 is also getting the Kubelwagen from 1944. This was based heavily on the popular Beetle, and it was succeeded by the Volkswagen thing. Designed by Ferdinand Porsche, it saw heavy use during WWII. Volkswagen Schwimmwagen typ166 '42 The most mass-produced amphibious car in history, the Schwimmwagen was built to cross bodies of water, and was used extensively by the Germans in WWII. Sadly, you can't drive this through the water in GT5, which underscores the fact that Kaz needs someone to say "Maybe we don't need this one." Isuzu 4200R '89 This car was the star of the 1989 Tokyo Motor Show as a concept car from Isuzu. This mid-engine car had ultra-sleek lines, but sadly never saw production. Now you can take it for a spin and see how it handles. GT by Citroën Race Car This supercar concept was created especially for Gran Turismo 5 through a partnership with Polyphony Digital, and Citroën. It's a concept car powered by an all-electric drive train, and is designed to look like it's doing 100 mph, even when standing still. New Courses GT5 is getting three new courses as well, ranging from endurance tracks to raceways. Mazda Laguna Seca Raceway This should be no surprise, having appeared in previous Gran Turismo titles. The paved track raceway is located near Monterey, California, and is used for everthing from superkarts to the American Le Mans to motorcycle races. Trial Mountain Circuit This was put in the game to satisfy fans of the older GT titles who enjoyed this track. It has been completely re-done and remodeled using the GT5 engine and graphics. Circuit de la Sarthe - Nighttime This course was made famous as a mainstay of the 24 Hours of Le Mans race, and at over eight miles long, it's one of the longest circuits in the world. This time it's been rendered at night, and Kaz says it looks "just like the Sarthe circuit does at night." Thankfully, you do have headlights. Social Community My Home Although previously announced, they were showing off some of the menu screens from My Home, which is basically your home base where you have messages, photo albums, course albums, and so forth. This is where the social community functionality of the game takes place and allows you to interact with friends and other racers. GT Auto This is where you service your car and customize certain options. Need a wash? Oil change? New rims? New seats? Trick out your ride, and put those little animated mechanics to work. GT Anywhere & Remote Races You'll be able to access your Gran Turismo profile from any web browser, and you can perform B-Spec races from there as well. You can log into your PS3 remotely, and allow it to host sessions online. You won't be driving the car, but you'll be issuing commands to your racer as he competes in different circuits. You can play with friends or other racers in this mode, just like you were at home. This bridges the gap between the console and the web browser. Special Events There are plenty of special events to choose from in GT5, like driving schools and kart racing. This is where you can have Jeff Gordon instruct you in NASCAR racing, or compete in the Gran Turismo Rally where the navigator calls out turns as you compete against another racer on a dirt track for the best time. Weather Changes There is now a dynamic weather system on certain tracks in the game, and it models temperature, pressure, and humidity. You'll kick up water sprays, drive through rain and snow, encounter fog, and so on. The process simulates actual weather, and each "forecast" is a guideline as the dynamic system models the weather. Which means it won't be the same each time. This only appears in endurance track races, but it's pretty stunning visually. Especially when the rain is hammering down and streaking across your windshield Project X1 Prototype In association with Red Bull Racing, Polyphony Digital is building a car that asks the question "What would a racing car look like if it was freed of all technical regulation?" The answers seems to be a car that still looks like a race car. They didn't show a fully finished design, but it's meant to be the "fastest race car on Earth" and will probably be Nirvana for car porn lovers. Designed by Adrian Newey, the short promo video for it that they showed us made it look like the Batmobile on steroids and Dexatrim. Read more: http://g4tv.com/games/ps3/42533/gran-turismo-5/articles/72181/Gran-Turismo-5-Preview/#ixzz0znWSN3Zm |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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Here’s a quick overview of what’s been discussed in the TGS 2010 GT5 breakout session:
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
http://www.gtplanet.net/yamauchi-hints-at-rewind-feature-in-gt5/ Jeg læste tidligere en tråd på gamespot der omhandlede B-Spec delen af GT5, men nu kan jeg ikke finde den! ![]() Der blev linket til en artikel, hvori der stod, at GT5 vil være opdelt i to. Vi har det almindelige spil som vi kender det, og B-Spec som er et manager spil (ligesom Football Manager) dvs. du bl.a. skal have et hold på 4 der kan køre Le Man. ![]() |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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SteffenD89 ![]() Guld medlem ![]() ![]() Oprettet: 10-Juli-2008 Sted: Denmark Status: Offline Point: 4337 |
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TGS er igang - derfor den mindre bombe af beskeder om GT5. Skal nok stoppe nu
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Klondike ![]() Guld medlem ![]() Oprettet: 17-Marts-2008 Status: Offline Point: 1215 |
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Den er fed den Blå Playstation. Den passer bare ikke så godt sammen med andet udstyr, men ellers er den rigtig fed :-)
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amorbavian ![]() Guld medlem ![]() ![]() Oprettet: 19-April-2008 Sted: Sweden Status: Offline Point: 3010 |
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ÅRH man bliver jo helt våd i trusserne!
I øvrigt har jeg besluttet, at jeg må investere i et ret..det ser ud til, at der skal bruges mange timer på GT5...
Og ja, rimelig fed blå PS3...funky...
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BORING! |
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SLETTET_20120103 ![]() -- ![]() Oprettet: 14-Oktober-2007 Sted: Odense Status: Offline Point: 6191 |
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Den eneste kommentar jeg har er: Der er gode og dårlige bilspil - og så er der den forrygende serie GT som burde have sit eget hjørne i gamestop med et skilt som siger "Sub Zero Zone" (Samme koncept som "The Cool Wall" fra Top Gear).
Damn, GT5 ser virkelig ud til at rykke overliggeren et trin eller 10 op. Nu håber jeg ikke jeg bliver skuffet - men nu har de 4 foregående spil været EPIC x 100 (Tokyo-Geneva og Prologue var bestemt også fine udgivelser) så chancen for dét sker er nok minimal.
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